hda file into unreal ? i'm confused with the options given when choosing hf output node, or just and null node after the erode node, or maybe the gamedev terrain mesh node? what do i need for the. is there a preffered end node to end the project with? like heightfield out node? or doesn't it matter for an. i figured out i could instance stuff with an attribute node, and copy node and pack the stuff, and even other ways…. also if you know a tutorial that is focused on this part or doesn't skip this part in the tutorial, even payed ones, please let me know! i just can't find some clear documentation of this (besides the side fx doc's, but that is only focused on the houdini side) - what is the preffered/standard way to set this workflow? since after reading hundreds of topics and red allot of forums and watched allot of youtube, everyone has his own way and the part about the houdini engine to unreal is always really vague or just half. so this took me like 5 days to figure out before that it took me like a week to get instancing objects to work… sorft off (with al the examples found on this forum mostly) so i have ALLOT of questions that i couldn't get answered by reading this forum or anywhere else on google, and maybe it came across but i've seen so much information and input that now i'm temporarily braindead atm (if someone could help me private by mail or discord that would be awesome, i would even be prepared to pay for it) since i understand its allot of questions. asign some colors or textures to the layers i created with the landscape layer blend node, save this and use this is the main landscape material. figured out i needed to create a new material, add a landscape layer blend node and manually choose the amount of layers, and enter the mask name's created in houdini. after a long search found them in under the landscape => brush button, but they were grayed out and couldn't do anything with them. now yesterday it got this to work: erode node with timeshift and got all the masks created by the erode node in unreal. now i figured out how stuff mostly work when just exporting and importing the textures and layers into unreal but really wanna get started on the houdini engine part but i really stumble uppon some great issues (for me at least), i haven't got much knowledge about UE. hda files in unreal with the houdini engine. so i've come to a point where i want to start playing with everything i created in unreal engine. Hiya guys, been a while for me asking a question since i got allot of great help to get me on the way 2 months ago, could even answer an question on the forum here thanks to you all haha.
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